Ammo Weapon¶
Apart from the default/basic weapon the player will also be able to pick much stronger weapons, such as a machine gun to rapidly fire bullets and canon to deal big damage to enemies with one bullet. However, these stronger weapons need to have a limited amount of ammunition, otherwise these types of weapons would be way to strong and make the game too easy to complete.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AmmoWeapon : BasicWeapon
{
private int _ammo;
public int Ammo
{
get => _ammo;
set
{
_ammo = value;
if (_ammo <= 0)
//Delete
return;
}
}
public AmmoWeapon(ProjectileFactory factory, float cooldown, int ammo) : base(factory, cooldown)
{
Ammo = ammo;
}
public override void Fire(IWeaponUser user)
{
base.Fire(user);
Ammo--;
Debug.Log(Ammo);
}
public override bool CanFire(IWeaponUser user) => base.CanFire(user) && Ammo > 0;
}
Last update:
May 30, 2023