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Feasibility

Implementations

We want to estimate how much time certain implementation are gonna take so that we can prevent long during implementaties and maybe skip them or downscale them. For example, we want to implement power-ups and different weapons which can be picked up from the playfield and have a dropchance when an enemy is defeated.

Underneath here are some example videos / tutorials on how to implement such power-ups. From looking at these videos /tutorials it looks fairly simple to implement so I believe this a reachable implementation to perfom for our group.

YouTube Sources

A Great Way To Setup POWERUPS In Your Unity Game (YouTube Tutorial)

UPGRADE UNLOCK SYSTEM - Unity C# Idle Game Tutorial Series (YouTube tutorial)

Generate Upgrades!- Unity C# (YouTube tutorial)


Last update: May 16, 2023