🟡 Nanomachine (temporary name)¶
1. Concept¶
Idea¶
The player is a nanomachine that navigates in a blood vessels filled with harmful bacteria to reach the boss and must defeat it to finish the level. They have access to a simple weapon as well as some ability to protect themselves (maybe having multiple options to choose from at the beginning of the game?). The game happens in top view. Emphasis is put on dodging rather than aiming and have slow bullets so that reaction time does not get in the way of exploiting bullet patterns.
Artistic direction¶
Graphically, we can us polygons to give the player a machine look and circles to make the enemies and projectiles, which reminds of molecules. The environment can me made of either complex curves if possible, or just a bunch of circles of the same color to give the illusion of it.
Target audience¶
This suits the target audience as levels can be of desirable length. The fact that the player mostly only has to focus on dodging also helps making the game easier. The same can be said about slow bullets allowing slower reaction time. There can also be some more difficult secondary objectives to keep the game entertaining for longer. I also think the game’s setting is fairly original.
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2. Game rules¶
Shooting¶
To attack enemies, the player shoots a projectile that seek the enemy nearest from the aim reticle. This allows the player to focuse on dodging rather than aiming.
Ability¶
The player can use their ability to remove some bullets from the screen. The ability is cooldown based, but the player can have up to 3 of this ability at
Moving and dodging¶
The movement is snappy, to allow precise dodging. The hitbox very forgiving so that players do not get frustrated when they get hit and think “it did not hit me!”.
Damage¶
Taking damage makes the player loose a life. If the player looses all of their lives, they restart the level.
Enemies¶
Enemies shoot projectiles with different shooting patterns and different kind of projectiles (linear, static, accelerating, seeking etc.).
Power ups¶
Power ups can make the player temporarlily invincible or overclock their weapon to do more damage and shoot faster.
3. MDA¶
Mechanics¶
- Shooting
- Moving
- Ability
- Taking damage
- Lives